Plot Element |
Location | Details | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 months ago |
Several events occurred around the same time the party appeared. |
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60 years ago |
Island of the Sea King | Pirates raided the Island of the Sea King. The Sea King was interred. |
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7’ dude in hide armor. |
Mausoleum World | In the mausoleum world. Apparently not super dangerous, as two naked players managed to take it down. Belt knife and hide armor. |
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Abandoned Barn |
Near Burzden | The homestead was burned and looted. The party holed up in this barn to heal from the encounter with the Enormous 2000lb spider, and some other folks. |
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Adell Vidal |
Island of the Sea King | Long dead Sea King of a drowned island. Seen again as a zombie, and slain. Again. |
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Adric Garthong |
Usually Burzden | Dwarf. Unscrupulous merchant, buys low, sells high. Perfectly willing to steal from the party, if he can get away with it. For example, he might pretend he can cast identify, but any real caster will know better. Known to Caprel the Necromancer. Can be often be found in Bursden. |
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Anlo |
Crescent Moon Tavern, Darkpool | Bartender at Crescent Moon Tavern. Covered in magic items. Has a job for the party, will summon them after he rounds up some items. He works for a mysterious patron known as Master, or the High Wizard. |
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Anna |
Gypsy Camp | Lady from the Gypsy camp |
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Arginoir |
Dark Forest | Pointy shoes, leaving pointy footprints. Man sized. A young man. Lives in the Dark Forest. Slightly odd. More of an exoskeleton than actual plate mail. |
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Armorsmith |
Stillmound | Stillmound. The armorer is an older human. The armorer could use a name. |
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Artifact Ring |
Toya | Grants mysterious and unknown effects. This ring was taken from Keestake, and originally came from Adell Vidal. |
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Ash |
Gypsy Camp | Man from the Gypsy camp |
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Assassin |
Darkpool | In Darkpool, the party was attacked by a human assassin disguised as a pirate. This could have been sent by either (a) the professor, or (b) the Vampires in Stillmound (wanting their Gloves returned). In fact, he was sent by neither of these two groups, but was instead hired by some pirate faction. He used a hand-crossbow with poison tipped quarrels. Killed, then beheaded. |
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Aysen Abbey |
Stillmound | Stillmound. Aysen Abbey is devoted to Akadi, the Queen of
Air. She is the goddess of elemental air, speed, and flying creatures. She
teaches that her followers should move as much as possible from place to
place and from activity to activity. |
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Azura |
Crescent Moon Tavern, Darkpool | at Crescent Moon Tavern. Magic armor under her bodice. |
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Azure Sea |
North of Stillmound Island | North of the Dark Mountains, a steep rocky slope drops down to a beautiful azure sea. |
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Badger Blade |
Manny | A blade crafted from the clavicle of a really big badger. |
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Bargeist |
Last seen near the Dark Mountains | Encountered a few times, presumably slain in the battle that allowed Caletha to capture the party. Large white dog with red glowing eyes. |
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Barnacle Bill |
Darkpool | Stranger that pulled Mikheil out of the water onto his boat, and gave him directions near Darkpool. He might be a good person to teach the party more about the various pirate factions. |
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Big Badger |
Dark Hills | 12’ dire badger that Manny and party hunted down. Manny creates “The Badger Blade” from the clavicle. |
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Big wolf with red glowing eyes |
Dark Forest | Lead wolf pack in the dark forest. Not terribly bright about managing the pack, leading them to their destruction. Vanished, presumed vaporized when smote with Vidal’s mace |
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Black John the Red |
Darkpool or at sea | Black John is a fearsome 6' swarthy gentlemen with olive
skin tone, and jet black hair all over his body. Not like a monkey, but
rather like a very hairy guy. |
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Black John’s Patron |
Darkpool | A powerful patron. Details are sketchy, but Black John does have a map... If someone manages to get a glimpse of the map, they might see some strange, crabbed writing and hand drawn skulls. |
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Black Trident |
Darkpool or at sea | Ship known to have docked at Darkpool |
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Blood red serpent |
Near Burzden | 20’ fanged blood red serpent. Menaced the party a few times, but Toya managed to defuse the situation. |
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Boat |
Stillmound | Party owns a boat, they dock it with Meli’s dad. There might be some room for hidden compartments, if someone gets crafty. Perhaps a good place to stash some hidden treasure, or empty coffins. |
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Bodies in the Basement |
Darkpool Harbor | 4 bodies covered with dust and blood. Humans. No sign of how they appeared. Recently dead. Magical plate, bracers +1, Zach grabbed studded armor. They were slain by strange slashing, and continued to bleed long after death. This mystery has not been solved. The best anyone has managed to come up with is that "teleport spells are dangerous here". The bodies were interred in the harbor, where they floated. |
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Boromir Karlowin and Company Warehouse |
Stillmound | Boris 'Boromir' Karlowin will store your stuff for you at a mere 5% of it's declared value. With a trusted nickname like Boromir, you know your goods are secure. There are secret doors in the floor of the warehouse, and a gang of kobolds will come and appraise your merchandise. If it is worth more than the "insured" value, they will steal it, sell it, and Boromir, their front man, will give you your insurance payment. It doesn't pay to be greedy... Always insure for more than your product is worth. |
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Brass Orchid Tavern |
Stillmound | Stillmound. For a variety of liquid refreshment, served in
a place of comfort and good cheer, adventurers find the Brass Orchid Tavern
the only sensible choice Main bar, Family bar, Back room ( rentable in
advance ), Grill (salty only), Latrines, Delow's Office, Delow's Bedroom,
Celler, other misc rooms. |
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Brother Heat |
Last seen in Darkpool | A smoke Mephit haunting Manny’s character. Might be dead now, might not. |
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Bulls Head Tavern |
Darkpool | Tavern in Darkpool |
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Bursden |
Orcish agricultural community devoted to
Luthic. Bursden is an agricultural
center populated by Orcish followers of Luthic. Pastoral scenes, and
farmland, and the occasional heads mounted on pikes. The Temple of Luthic is
a stone structure in the center of town, and the population goes heavily armed. |
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Butcher |
Stillmound | Stillmound. The butcher shop is run by an adventurer named Toshi. He seems to have an unending supply of ice, and extremely sharp daggers. He also has a stock of different types of fresh meats that he is willing to chop and trim to order. |
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Buttercup |
? | Horse |
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Calitha |
Tearoom Tavern, Stillmound | Barkeep at Tearoom Tavern. Calitha the barkeep. Bristles with magic items. |
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Calus |
Crescent Moon Tavern, Darkpool | at Crescent Moon Tavern. A couple of magic daggers. |
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Caprell |
Cemetary north of Burzden | Human Necromancer, normally found in a cemetery north of Burzden. |
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Captain Mose Dorat |
Darkpool, or at sea | Friendly, Human captain running cargo between Stillmound and Darkpool. Most of the cargo is grain. One person claims that he has not left Darkpool in 2 months, but that is obviously not the case, as he shipped the party from Stillmound to Darkpool himself. Captian Mose thinks that charts are bad luck. |
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Cartography Shop (Darkpool) |
Darkpool | The cartographer is an old man who is very defensive about his maps. He has no explanation for why his Darkpool maps are different between one month and the next. |
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Cavern under the Dark Forest |
Was under the Dark Forest, current whereabouts unknown | A city, populated by humanoids. Also, some larger humanoids as guards, 9’ tall, 400lbs One is green. 3 ogres and a troll?. Pirates as slaves or snacks. Humanoids are 6’ tall, thin, with leopard spots. This city is currently lost since the Dark Forest danced. |
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Chapel of Tymora |
Southern dark forest | This small chapel is located in a quiet and peaceful glade
surrounded by trees. This area is not as dark and mysterious as the rest of
the forest, which is to the north. The Chapel of Tymora is quiet, during the
day the grounds might be swept by an alcolyte, at night, torchs cast
flickering pools of light. |
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Chicken Races |
Stillmound | Fortunes can be made or lost at the chicken races. Frequented by Joe Oliver, and rumor says the mysterious force that runs Stillmound can be found frequenting them at times. This rumor is silly, and likely to be false. |
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Chip |
With Manny | Manny’s Cat. Heading up the trail, the party discovered a cat 4’ at the shoulder, stone grey. Manny adopts the cat, takes 24 hours, and succeeds. The cat is made of stone. Chip has two basic modes: Angry and Sleep. |
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Christopher Death |
Darkpool, Dead, Stillmound, or at sea | Halfchris’s half brother. Runs a ship between Stillmound and Darkpool. Employs pirates. Linked to slave trade. Possibly the chicken eater from the first encounter in Stillmound (which would mean he can become invisible). |
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Church of Auril |
Stillmound | Stillmound. On the east side of Stillmound, narrow village
streets wind between older houses and vaulted passages up to the medieval
ramparts and tower of the main church (devoted to Auril) at the top of a
steep hill. |
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Climate |
Spring brings torrential rains. Summer is the only season with no frost at night, cool evenings, warm days. Winter is bitterly cold. |
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Clothes Chest |
Stillmound | Stillmound. If your cloak is tattered, and your breeches are torn, for just a few coppers you might find less used gear at Anya Dyer's shop. Clothes that Anya makes are made in this shop are tagged with [ad]. Mikheil gets specialized clothing here. |
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Coin of Tymora |
With Lemonhead | Lemonhead has this coin, picture of Tymora on one side, a shamrock on the other. Brings a luck bonus. |
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Crescent Moon Tavern |
Darkpool | Was locked and shuttered, when the party needed a place to hide. Pillars were loosely shuttered, when the shutters came off, they turned out to be sleep runes. Stocks excellent wine. Opens at 8 AM. Staff treats the party like paying customers: Respectful, courteous, and leave the party to do their business. |
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Crystal Spider Inn |
Stillmound | See the Diamond Spider Tavern | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dagger of the Sea King |
With Toya | +2 dagger |
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Dark Forest |
North of Stillmound | The trees of this forest are ominous and twisted. They are
a mixture of conifers and deciduous trees. In the southern part of the forest
nearest Stillmound, you can often spot large (24") ravens, black with a
purple sheen. |
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Dark Tea | Tearoom Tavern | A strong, deep brown tea. It is available at the Tearoom Tavern for a very limited clientelle. If you are allowed a taste of this rare beverage, you would find it an alien mixture of wild green flavors, and a firey bite. When it hits your belly, a deep, long lasting warmth spreads through your entire body, and any cravings that you might have fade. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Darkpool |
South of Toluca Lake | Pirate community, center of a slave trade, and
other trade. Crowded little port town. A large population, considering the
size of the town. A rough port town,
populated with traders, pirates, and slavers. The humans here tend to be tall
and muscular, yellow or reddish hair, loud and boisterous. Orcs and half-orcs
are the next most commonly represented, as well as some other unusual races.
Large humanoids are rare here, as ships are not designed for their bulk. |
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Deadly Fog | Stillmound | Occasionally a heavy night fog will roll in Stillmound that is thick. When the fog lifts, the world it leaves behind is changed. Sometimes, construction occurs, and things are added to the world. Far more often, things can vanish so completely that you wonder if they ever even existed. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Death Tower aka Mausoleum World |
At times when players “die” in game, they find themselves strapped to a table in the death tower, with a mysterious stone crown attached to their head. Manny’s theory states that if all the players die, the party might be able to escape. Naturally, this theory has yet to be tested. Manny reported being able to see a library on one visit. |
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Diamond Spider Tavern |
Stillmound | For a cheap drink and cheaper thrills, there is no better tavern in the whole city than The Diamond Spider. Over the stout oak door that is the main entrance to the cavern swings an ocatagonal sign which depicts a glistening arachnid framed against a dark web pattern. The sign reads "The Diamond Spider - S. Braz, Proprietor." Likely starting point for an adventuring party. Spiders Web - 2gp drink |
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Distraction |
Unk | Summoned mount. Not sure where Distraction is at, but Distraction did not dissappear at the end of the spell duration. |
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Dragon |
Dark Mountains, in an abandoned dwarven settlement | A rust colored dragon was found in an abandoned dwarven settlement. He could breathe fire and ice attacks (each one every 3 rounds) and cast Sorcerer spells. His breath weapons do 60 (save for half). There is a very good chance that the dragon is actively hunting for the party. |
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Dragon Scale |
With Mikeil | Rust colored dragon scale. Mikheil has this as a spell component. Presumably came from the dragon the party encountered. |
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Drow Lieutenant |
Last seen with Ilvilkithar | Attacked party in Burzden, was put down (but survived due to the crowd). Later soloed Mikheil and put him down handily. Allied with Ilvilkithar. |
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Dryad’s Fury |
At Darkpool or at sea | Ship known to have docked at Darkpool |
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Dwarven Magic Shop |
Gone or with Nal Morten Garthun | Was located in a hidden area next to a dwarven settlement that had been taken over by a dragon. It seems to have vanished since then. Proprietor Nal Morten Garthun was trading larger value items for smaller ones. |
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Enormous 2000 lb spider |
Dark Forest | Not seen since the party fled from it during the forest fire. |
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Fanghilda |
With Mikheil | An alt for Mikheil, dressed as a female orc in a bustier and purple silks. |
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Fenton |
Crescent Moon Tavern, Darkpool | Cook at Crescent Moon Tavern. A couple of magic items. |
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Ferryman (Toluca Lake) |
North Toluca Lake | Ferryman - the easiest way to cross the lake, for a few coppers |
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Field of Cracked Bones |
Dark Hills | Located in the Dark Hills. Looks like crushed gravel from a distance, but turns out to be cracked bones, like something was hunting the marrow. Ogres? Dogs? Birds? Mostly large mammal bones, perhaps reptilian. Smallest is wolf sized, largest is mammoth sized. |
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Fish Market |
Stillmound | Stillmound. He also has a stock of different types of fresh fish that he is willing to ch0p and trim to order. |
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Forest Edge Camp |
Stillmound, North | Stillmound, North. It is said that the souls of those that die in the Dark Forest are doomed to wander forever. Obviously not true, or Weyland would not be back. |
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Forest Fire |
Dark Forest | The party encountered a knot of webbing choked trees, and decided to clear the blockage by setting the webbing on fire. This triggered a major forest fire that troubled the party for most of a month. This is where the first Mephit was spotted, except maybe the darkness in Manny’s Shadow. |
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Galadia |
Tearoom Tavern, Stillmound | Human proprietress of the Tearoom Tavern, fast talker. Apparently not aware that her employees are vampires. |
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Giant Dire Bear |
Dark Forest | Trophy harvested with Weyland’s help to pay Weyland for the awakening cast on Princess. 15” wide tracks. 2500 lbs. |
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Giant Tooth Dagger |
Nal Morten Garthun | Looks like a giant yellowish thorn. Stats like dagger. |
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Gigantic Tooth Dagger |
Manny Badgers or Nal Morten Garthun | Looks like a giant yellowish thorn. Stats like masterwork dagger. |
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Gloves of Dexterity (+6) |
Mikheil | These gloves where hidden in a Puzzle Box that the party received from Raxic at Miller’s Tavern in exchange for the Lead Scarab that Caletha asked the party to deliver. The party opened the box (with a high int roll) and discovered Gloves of Dexterity (+6). Mikheil claimed them for his own, which resulted in: · Dreams of his hands being cut off · Itching · Joe Oliver visiting and asking that the item be delivered · Caletha attacking the party with a group of Vampire Spawn minions, and transforming them all into vampires. |
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Green Dagger |
Toya | Ilvilkithar used this to slay Weyland. Green spiderweb handle with emerald. Black blade. Later identified as a dagger of poison (+1). Toya has it. |
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Green Great Sword |
Lemonhead | Extracted at great peril from a dragon’s treasure pile. Silver and green lines threaded through it, edge is a fine saw blade of green crystals. Lemonhead has this (+5) great sword. |
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Gypsy Camp |
Last seen in Dark Hills | Igor – scout. Rosa, Anna, Rhona, Rowan are ladies, Thorn, Ash, Oak are men. Appears to be a total of about 25 people in the camp. All human, high average charisma. Much dancing and music making. They serve a rich and hearty stew made mainly of root vegetables, garlic, rosemary, and broth. Trailer hitches are carved to look like large teeth. They have a language they can speak amongst themselves that outsiders do not (usually) know. Probably Vistani or Romanian. The Gypsies stole the parties silver, and fled after the seer Rhona tried to read Mikheil’s fortune. Might have been due to the gloves, or it might have been due to Toya’s ring. It is also possible that Rhona noted John's fate, and decided it was time to move. |
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Halfchris |
Last seen in Island of the Sea King | Orc captor. Party drowned him. Probably still dead. |
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Haven |
Healing hospital, white marble floors, heavily warded. The healers here are a bit insane, they will protect and heal anyone that enters their courtyard and asks for haven. This applies to creatures of any sort or alignment. No violence is tolerated on the hospital grounds, although I am not sure how this is enforced. |
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Henry’s Horrible Holesale |
Darkpool | Offers 25% for all items. |
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Human male, vecna holy symbol |
Near Burzden | Probably a cleric. Slain by party near Burzden |
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Hut (Toluca Lake) |
North Toluca Lake | Hut - Thatched hut near the edge of the lake, owner Vivian Elaine. Viviane learns her magic from Merlin, who becomes enamored of her. She refuses to give him her love until he has taught her all his secrets, after which she uses her power to trap him either in the trunk of a tree or beneath a stone, depending on the story and author. http://en.wikipedia.org/wiki/Lady_of_the_Lake In the campaign, possibly a water nymph, an enchantress, or both. |
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Igor |
Gypsy Camp | Scout from the Gypsy camp |
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Ilvilkithar |
Dark Hills or Dark Forest areas | Drow female, assumed priestess. She slew Weyland with a green handled dagger “this is for killing my spiders” (probably related to the burned webbing). Summoned an enormous 2000lb spider rather than dealing with the party. According to Luthilda, the Drow were responsible for causing the trouble in Burzden, causing a lot of Orcs to get militant, and then go and get dead. Drow city located underground, according to Luthilda. Has no current beef with Weyland or the party. Has asked the party to bring a shipment of ale to her. |
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Inori the Hunter |
Last seen in Darkpool | Enori the Hunter. Carries oversized bow carved from solid piece of bone. If you have the misfortune of being on the wrong side of his arrows, you find that they are also carved from bone. Claims to come from some island you have never heard of. He carries a number of mysterious leaf wrapped packets, probably meat. He is tall and thin, waist length scarlet hair. His outfit is a generic brown, very suitable for hunting in the woods. Hunter on the wrong side of the law. Knowledgeable about food preservation, and curing with salt and/or sugar. Suspicious, guards his leaf wrapped cargo. Enori was last seen getting off a boat at Darkpool, and if you need to talk to him, this is probably the place to start looking. Enori was originally generated using tools found here | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jensen’s Exchange |
Stillmound | When in need of money, or good second-hand items, one
often things of visiting a pawnshop. Near the waterfront is Jensen's
Exchange, just what you need. |
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Jet Black Necromantic Ring |
Was worn by one of the strange elves. Unknown. |
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Joe Oliver |
Stillmound | Was previously a waif “small orphan boy” that has befriended Mikheil and Lemonhead. Was very poor when the party met him, and borrowed money from Mikheil. He apparently made his fortune with this loan at the Chicken Races, and is now commonly found wearing a custom tailored suit. He loves Mikheil, and Lemonhead, but Mikheil hates him. Apparently Joe is oblivious to this. At some point he procured a chicken named "Lucky" that the Miller cast a permanent Bulls Strength on. Due to a conversation with Lemonhead, has now founded a dynasty of racing chickens. |
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Kesteak |
Last seen offshore of Darkpool | Was the personal groom of Adell the mountain king. Is driven to find a lost ring (artifact) that Toya currently possesses. Capable of projecting his image some distance, made of solidified smoke, and sending a message that only specific people can hear (or even see). Not been seen since Toya put on the Artifact Ring. |
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Key from a Ship |
Mikheil | Rhona the Gypsy says it is a key from a lost ship. Mikheil did not want to know where the lost ship could be found. |
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Korinn Archipelago |
The Korinn Archipelago is a peaceful trading and fishing area, a string of islands in the western sea. The Archipelago contains hundreds of islands, some of them enormous, some are quite small. There is no central government, instead, there are small island governments. This setup is perfect for a GM. You can detail the islands you want to detail, and you can control the progression of the party from location to location. This campaign starts on a larger island, in the village of Stillmound, located on the northern shores of Toluca Lake. |
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Lars Hawthorn |
Tearoom Tavern, Stillmound | Lars Hawthorn the bouncer at the Tearoom Tavern. Not magical, but has a large (baseball bat) club. |
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Lead Scarab |
Caletha asked party to deliver this to Miller’s Tavern in Darkpool. |
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Lemonhead Stark |
Lemonhead Stark Human Fighter Female (NG) |
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Lighthouse (Toluca Lake) |
North Toluca Lake | old lighthouse built on the northern shores of Toluca Lake |
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Lookout Tower (Toluca Lake) |
South Toluca Lake | on the southern shore, built at the same time as the lighthouse |
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Lover’s Quarrel |
Stillmound | Stillmound. The Lover's Quarrel
1. Bolts for repeating crossbows cost double the listed
price. 2. These types of arrows must be created as masterwork items, and this
has been taken into account in regards to the listed prices. 3. The weapon deals
nonlethal damage rather than lethal damage. |
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Lucky |
Burzden | Horse - sold to orcish followers of Luthic in Bursden. |
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Lumberjack |
Dark Forest | Never seen, but his gear was located in an odd abandoned house. Possibly related to the hunter Riven? |
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Luthic |
Worshiped in Burzden | Goddess of Agriculture ( Fertility, Medicine, Females, and Servitude. Luthic embodies the orcish feminine ideal, subordinate to male orcs but still protecting the cohesion of orcish society. Her sacred animal is the cave bear. Her symbol is an orcish rune meaning "home." http://en.wikipedia.org/wiki/Luthic |
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Luthilda |
Burzden | Crazy cat lady who collects colorful rocks. Can cast spells, including identify, and cal also provide various spell components. Skulls in her garden. Disguised version of party owes Luthilda a favor to be named later. Luthilda asked for the gem in the red snake’s crop, but Toya refused. Also source of the rumor that vampires are running Stillmound. She claims to be 400 years old. “Whatever is at work here keeps things. Curses are permanent. Spells are permanent. Teleport spells don’t work. |
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Manny Badgers |
Manny Badgers Many Badgers Half Elf Ranger (N) nickname ‘many beavers’. Has spent some time watching the sailing process. Rhona the Gypsy predicted that he will have a long and fruitful life and bear many children as the slave of an elf maiden. |
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Manny’s Shadow |
Near Manny Badgers | Manny’s shadow seems darker than normal at times. He has also had encounters with smoke mephitis. This occurred before the forest fire, but might be related to the mephits. He has also fought a mephit ina dream sequence, and brought burns from his dreams into reality. Later he slew a smoke mephit named “Brother Heat” , which seems to have cleared up most of the issues. |
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Marcus |
Crescent Moon Tavern, Darkpool | at Crescent Moon Tavern. Loaded down with magic items. |
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Market Square (Darkpool) |
Darkpool | A large and active market, with a variety of items for sale, including a surplus of what must be stolen goods. |
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Master |
Unknown, probably Darkpool | The staff at the Crescent Moon Tavern seems to think that the party work for this mysterious person. Possibly a case of mistaken identity, perhaps the bodies in the basement actually work for this person. |
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Maytessa |
Tearoom Tavern | Maytessa, aka Mistress Maytessa, aka Did You Hear Something, aka Mother Tesseract, aka Mother Tess, aka Grandmother Tess. Maytessa, the owner of the Tearoom Tavern, is not available right now. Different from the human proprietress Galadia. Vampires, like dragons, grow more powerful with age. Calitha’s maker, Mistress Mayessa, seems so ancient, she has forgotten what she is. If she wakes, respectfully refer to her as grandmother Tess, obey her completely, and pray she does not regain her senses. Never mention death, blood, or vampires to her. If you are lucky, she will ask for cookies, and then return to sleep. Viewed sleeping: She is an ageless beauty, pale, smiling faintly in her sleep. Waves of power pour from her sleeping body, making the very air tremble. Note: No one actually said that Maytessa was a vampire... Just that she was dangerous, and that Caletha regards her as her maker. Perhaps she is an incarnation of Kali, dreaming she is a sweet little old lady.Grandmother Tess comes down the stairs, and says “My weary old bones could use the warmth of a bit of hot tea”. She speaks pleasantly, of nothing in particular, seeming rather harmless. The firelight flickers, a little, but you could swear that her eyes glow from within. In the middle of a sentence, she suddenly freezes, staring at her hands. Caletha gently takes her by the arm and says, “Grandmother? It’s time to go back to bed, shall we?” |
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MeisandraVentris |
Wishes to see the world before taking over her father’s shop. Follower of the sea goddess Istisha, but currently built as a Favored Soul. AKA Mel, Meli, Melisana. Sailing background. Her father is currently docking the party’s boat. |
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Melkeras |
Jensen's Exchange, Stillmound | Merchant that runs Jensen’s exchange, father of Melisana |
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Messenger |
Stillmound | Warns townsfolk about upcoming “fog night” in Stillmound. |
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Mikhail Courdeleone |
Mikhail Courdeleone Human Cleric (to start) (CG) |
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Miller’s Tavern |
Darkpool | Darkpool Location. Selinez Bartender has purple glittery eyes, wide forehead, and alabaster hair. The bar has been around “A long time”. Owned by Mostef Durat. (Probably Captain Mose Durat, or close kin). |
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Missing professors |
Unknown | According to Saladriel, several professors and board members have vanished, which is why she was sent to investigate what had happened, and fell into the same trap the party is stuck in. |
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Naga’s Saloon |
Darkpool | Darkpool Location |
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Nal Morten Garthun |
Dwarven magic shop owner, at least when times are better. Currently on the run with the party. He helped the party with a few trades, later the party helped him back from the brink of death. He travelled with them for a time. |
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New Talisman Saloon |
Darkpool Location | Darkpool Location |
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Night in Stillmound |
Stillmound | Muffled screams, and foes are mysteriously slain. Bodies are never found. Construction and repair often occurs. The people do not even look out, it is considered bad luck, when there is a warning. If the alarm is heeded, the people are safe. Once in a while a drunk turns up missing, or perhaps an out-of-towner. When the fog retreats repair and construction is sometimes done. |
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Oak |
Gypsy Camp | Man from the Gypsy camp |
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Ogres |
Southern Dark Forest | Camped out in the southern part of the Dark Forest. Trapping humans, but harmless according to Weyland |
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Olaf / Otto |
Unknown | Dark, tall, plate armor, skull on sword hilt, hair wild and unkempt, no helmet. Tall dark and mysterious. Monsters that need slaying. A paladin perhaps. Strongly hates undead. Casting true seeing causes the caster to pass out. Apparently Olaf’s true form is too hideous to view. Otto was later spotted asking Oliver about the fate of the first Otto. |
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Old Man Sorros |
Stooped shoulder old man. Symbol of aging and old folks. Willing to share sorrow with all who sit still long enough to hear his stories. |
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Outraged Giant |
Darkpool | Darkpool Location |
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Prince Ardell |
Island of the Sea King | Son of Mountain King Adell, died early |
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Princess Pcrescent |
With Toya | An awakened celestial giant fire beetle, aligned with Toya. |
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Professer Dickhead |
Faerun University | Sent the players to their mysterious doom. Presumably he knew what he was getting them into, and it is all part of some sort of nefarious plot. |
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Psi Bow |
Bow has no strings. A psionicist can fire ordinary arrows that become magical arrows that radiate extreme cold. Magic is enchantment, necromancy, and at least one other (psionics). Any attempt to pick up the arrow, it disintegrates into a white powdery substance. Made of snow? Or Ash? After disintegration, the arrow no longer radiates magic. Manny was hit by an arrow. He sees only in grayscale, and feels weird. He tried to do an action, and fell forward to the ground (it felt like he splashed into water) and found himself in the dead dream area, with Chip. Chip was also in real life gnawing on the archer, so something odd was going on there. Seen used by some odd looking elves. |
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Puzzle Box |
With Caletha | Received from Raxic at Miller’s Tavern in exchange for the Lead Scarab that Caletha asked the party to deliver. Party opened the box (with a high int roll) and discovered Gloves of Dexterity (+6). |
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Quasit |
Darkpool | A “tiny little demon face” peering down from the rooftops. Landed Cloudkill, and killed Manny and Lemonhead’s characters in one spell. Toya ’s response “I don’t want to go into prostitution” (how else can we get 5000gp piece gems). Slain by Vrocks. |
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Rast Aleman |
Shiny Shilling, Darkpool | Runs the Shiny Shilling magic shop. Narrow eyes, long hooked nose, nasal voice. Offers 40% for only magic items. He does not deal in other items. |
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Ravens |
Northern Stillmound, Southern Dark Forest | 24” tall, black with purple sheen. Northern part of Stillmound, southern part of the Dark Forest. |
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Raxic |
Miller's Tavern, Darkpool | Brown priest robes, olive green hair, lemon yellow eyes,
long fingers, human ears. Sense motive and sense religion are ineffective.
Not in the mood to talk. When asked if he knows Calitha, he gets pale and
mutters “Vecna help me”. Gave a puzzlebox in exchange for the
lead scarab. Party theorized at one time that Raxic might be the Darkpool
center, which would explain why they were used to ferry items back and forth.
This has since been disproven. Been around “2 months” (similar
amount of time that the party has been around). Raxik the Priest. Large
lemon-yellow eyes. Neck-length olive green hair. Very slender build.
Long-fingered hands. Raxik is very strong, although you might not know it
looking at him. He is also very antisocial. He tends to mutter curses to
Vecna when startled or upset. |
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Red Ruby’s Red Roaring Revenge |
Darkpool or at sea | Ship seen docked (at least once) in Darkpool. |
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Rhonna |
Gypsy Camp | Seer from the Gypsy camp. She dictates when the town moves. Stereotypical crone. |
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Ring Guy |
Darkpool | Was drinking at Miller Tavern, and was drunk and rowdy. Party followed him out of the tavern, and into the attentions of a press gang. |
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Riven |
Dark Forest | Hunter. Introduced as a dead man. Known to Weyland the Druid, and Caprel the Necromancer. |
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Rosa |
Gypsy Camp | Lady from the Gypsy camp |
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Roselyn |
Crescent Moon Tavern, Darkpool | at Crescent Moon Tavern. Magic: Wand, buckler, sword, cloak. |
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Rosy Boa |
With Mikheil | Mikheil's Familiar |
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Rowan |
Gypsy Camp | Lady from the Gypsy camp |
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Saladriel the School Teacher |
Crescent Tavern, Darkpool | Saladriel was sent supposedly by the professor to investigate the situation, but it also seems likely that she was sent as a means to dispose of a rival. Professor send Saladriel directly to the party, but they were looking in the Darkpool waters at the time, so she ended up taking a sudden bath. On being informed the party’s theory about pocket planes and being trapped, she attempts to leave via Greater Teleport, but that spell fails. Info: Several professors and board members have vanished. Later she summons several powerful Vrock to guard and protect her, and she asks that Mikheil make it his top priority to find a way for her to return to her home. Has magical bracers, a withered black rose, and a magical amulet. Knows about the “center of town” thing, Stillmound, the forest, and Luthilda. She provided a 5k gem for helping to resurrect dead party members in exchange for a favor to be named later. Favor is nothing but to get home. Party is a few levels away from plane shift (if that will even work). |
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Sea Queen |
Island of the Sea King | Undead zombie from Island of the Sea King. Killed (again). |
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Sea Shanty Sunday |
Crescent Moon Tavern, Darkpool | A regular minstrel event that occurs at the Crescent Moon in Darkpool. |
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Sea Zombies |
Darkpool | 7’ tall sailor on Darkpool’s docks. They are wet and bloated looking. Slain, but rumored not to be as rare as they should be. |
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Selinez the Bartender |
Miller's Tavern, Darkpool | Selinez the Bartender. A short man with a ready grin, and
short, curly alabaster hair. He has round purple eyes that glitter strangely
in the light. He also has a wide forehead. |
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Shiny Shilling |
Darkpool | Difficult to find shop that buys and sells magic items. Located off a twisted, narrow alley. The narrow door isn’t apparent to causal passerby, and does seem to move about a bit. Run by Rast Aleman. |
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Silver Feather |
With Mikheil | Found after the battle with Olaf / Otto. Presumable related to him in some way. Suggested as a component to a “Phantasmal Killer” spell. |
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Silver Spike |
With Toya or Mikheil | Olaf / Otto’s offhand weapon in his quest to slay undead. Small for a piton. Toya had it, or maybe Mikheil has it now. |
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Siren’s Grotto |
Near Darkpool | Cave filled with a variety of empty bottles, when the sea breeze blows, an eerie music can be heard. Sand and shell beach nearby. In the back of the grotto is a deep pool, a skeleton at the bottom had a Quall’s feather token – fan. |
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Slavers |
Darkpool | Based in Darkpool, with Christopher Death as a likely player |
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Some guy with a magic ring |
Darkpool | Stopped by to help in the battle with the Quasit. This may have been the drunk person they followed out of the tavern with the possible intent to steal his magical items… |
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Sorceress, magic longspear |
Burzden | Slain by party near Burzden |
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Staff of Healing |
Mikheil | Taken from a Dragon’s Treasure. Currently in Mikheil’s possession (I think). |
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Stanislov McGillicutty “Dan” |
Darkpool, or on Red Ruby's Red Roaring Reveng (which is at Darkpool or at sea) | Really, with a name like that, you don't need a lot of
physical description. |
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Stillmound |
North of Toluca Lake | A small and inviting village, a center for the slow and
sleepy pace of village life, with worn cobblestone streets and old stone
buildings, built on the north shore of Toluca lake. |
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Stillmound Market Square |
Stillmound | One of the stall owners complains that someone has been stealing chickens. The generative force medieval cities is security. Most settlements begin in the shadow of strongholds, towers, castles, or great churches. Stillmound is no different in that respect, it just differs in what gives it security. |
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Stillmound Water Mill Owner |
Southeast of Stillmound | Arcane caster. Patchover his eye. 12 apprentices, and a necromantic millstone. Mill is closed on the nights of full and new moons. Water powered mill. |
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Stone Face |
Darkpool | Mikheil was being flown by Princess in Darkpool, and knocked at a window. A stone face appeared in the window, and Mikheil and Princess took off. |
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Storm Crowe |
Darkpool or at sea | Ship known to have docked at Darkpool |
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Strange Elves |
Dark Mountains | They are described as odd looking elves, but Mikheil is not convinced that they are elves at all. Known to possess Psi bows that do not require strings, and also transform arrows into icy arrows with other effects. Manny says there are at least 7 more of them, but the party could not locate more than just the one. |
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Tarakone Praxidice |
Last seen at the Diamond Spider Tavern | TaraKone Praxidice Human Dragon Shaman (LN) |
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Tearoom Tavern |
Stillmound | Welcome to Tearoom Tavern (also known as the Teahouse
Tavern); one of the finest examples of architecture in Stillmound. Situated
in the center of town, it is convenient for access to market
square, and various shops, and restaurants. The building reflects the
working nature of the tavern and the elegance of the times. |
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Temple of Istisha |
Island of the Sea King | Temple of the Goddess Itisha, overlooks a manor house on a drowned island. Note, Lemonhead and Meli have offered her services. |
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Temple of Luthic |
Burzden | Stone building found in the center Burzden. |
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Temple of Tymora (Darkpool) |
Darkpool | Both party members were raised from the dead in exchange for Manny becoming a card carrying member, and two favors (one each) to be named later. Very nice temple, as you would expect for the Goddess of Luck in a pirate town. |
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Thorn |
Gypsy Camp | Man from the Gypsy camp |
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Throwing Axe +5 |
Manny Badgers | Taken from a Dragon’s Treasure. Currently in Manny’s possession. |
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Timora, aka "Here kitty kitty" |
Crescent Moon Tavern, Darkpool | A soot black cat - known to visit the kitchen of the Crescent Moon Tavern. Meows and purrs. Did not trip the alarm spell, so must have been ethereal or inside the per miter when the alarm spell was cast. |
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Toluca Graveyard (Toluca Lake) |
Toluca Lake | A small graveyard and church, overlooking the lake |
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Toluca Lake |
The name Toluca means “fertile valley". Toluca
Lake is a large, stream fed freshwater lake, with enough fishable waters to
support commercial fishing. The name Toluca, which means “fertile
valley,” was the name of an actual Indian village located on the Los
Angeles River over 4,000 years ago. |
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Toluca Lake Inn Ruins |
Toluca Lake | A once-prominent building, the inn has since been consumed by fire. Occasionally, wisps of smoke can be seen here, even though the fire has been gone for years. |
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Toya Pcrescent |
Toya Crescent Human Cleric (CN). Rhona the Gypsy predicted that she will be naked in a big pile of gold. |
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Undertown |
Darkpool | Darkpool Location |
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Unknown cave dweller (dead) |
Dark Forest | Humanoid that looked a lot like Weyland living in a cave with a Dryad (or Dryad/Vampire hybrid). |
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Unknown cave dweller (living) |
Dark Forest | Human, but prettier and greener. Stupid fast. Eyes flash red “Leave me alone”. Fast healing. |
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Vicky |
Darkpool | Vrock summoned by Saladriel the School Teacher as bodyguard, and to protect Mikheil’s Brain. Vicky thinks Saladriel wants to eat Mikheil’s brain, and Vock things she wants Mikheil’s brain for some knowledge it contains. |
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Vidal’s Mace |
Toya | AKA Mace of the Sea King. +1 mace. Toya |
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Village School |
Stillmound | The village school is a small, unassuming building in an out of the way corner of the village. It is generally of little importance at this time. If we were writing adventures or stories related to a younger audience, I am sure that would change. |
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Violent Sorceress Alehouse |
Darkpool | Darkpool Location |
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Vocko |
Darkpool | Vrock summoned by Saladriel the School Teacher as bodyguard, and to protect Mikheil’s Brain. Vicky thinks Saladriel wants to eat Mikheil’s brain, and Vock things she wants Mikheil’s brain for some knowledge it contains. |
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Wealthy Foxes |
Darkpool | Darkpool Location |
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Weaponsmith |
Stillmound | Stillmound. As a weaponsmith you'll find that more often
than not, heroes and adventurers will be coming to you for gear. While the
workload can be unbearable at times, the riches more than make up for the
back strain and ash lung. An outdoor forge, with a roof overhead, and spots
of ash floating in the air. You find Omarag Smiddag and his
assistants. Grizzled and battle-scarred dwarf, Omarag will be glad to swap a
tale or two of derring do on the battle field, but he won't lower his prices
for you. Been there, got the scars and the loot... "I am helping you,
but not out of the kindness of my heart..." |
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Weyland |
Dark Forest | (Human or half-elf or) Elven Druid found in the Dark Forest. Warns about Stillmound, “not all enemies of man are obvious”. Trapped in the forest. Introduction to the idea that each area might have an NPC trapped in the center of it. Knows recipe for healing salve. Slain by Ilvilkithar. Later brought back by the party. When brought back, alluded to a dark past, and stopping “most of the human sacrifice”, but there is a curse. |
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Whitish lichen/seaweed |
Darkpool Bay | Looks like normal seaweed that has had the color leached out. Found in the bay of Darkpool. |