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Short Description

Melisana of Ventris, level 0, Female Human, Neutral Good, Daughter of Melkeras of Ventris, a merchant (originally from the module Treasure Hunt)
Also sometimes known as Melisandra, or to friends, Meli or Mel.

Original Description

She says she is Melisana, daughter of Melkeras, a merchant and guildmaster of the island of Ventris. She says her father would certainly pay a rich reward for her safe return to Ventris.

Original Stats

Melisana of Ventris
Human Female
Age 19
5'5", 130 lbs, brown hair, blue eyes
Alignment Tendency: Neutral Good
Str 9
Int 13
Wis 17
Dex 12
Con 11
Cha 14
HP: 6
Weapon Proficiency: Dagger
Language: Common
Skills: Sailor, merchant
Melisana, daughter of the merchant Melkeras of Ventris, is a good-natured and insightful young woman, of sufficient natural wisdom not to have grown up spoiled by her overindulgent parents. She is determined to run her father's business when he retires from the day-to-day management, and has set herself the task of becoming a good sailor and merchant, a goal she is accomplishing. She is not violent of nature, though the need for survival will prompt her to help her allies if they are endangered.

What the module suggests

Reward for Melisana Melisana, if she makes it back to Ventris Island, is true to her word and wheedles a reward out of her father: 2,000 gp. Unless otherwise persuaded, Melisana returns to her original plan of taking over her father's business when he retires. A particularly persuasive or romantic character interested in her could convince her to remain with the other characters. In either case, though, when she achieves her 1st level, she becomes a priestess (cleric) of the goddess.

What happened in our campaign

She became a priestess of the sea goddess, and joined the party as a healer.

Stats

Meli has been recrafted a few times as the players advance in level.

Level4

I used the Mercenary Healer entry from dmtools: Mercenary Healer, Level 4

Level 5

And at Level 5 Mercenary Healer, Level 5

More recently, she has been rebuilt as a Favored Soul. This has the dual benefit of keeping the number of spells low, and the number of casts high.

Str 14 Dex 16 Con 16 Int 14 Wis 12 Cha 18

To disguise her actual class, I am keeping her level slightly ahead of the average party level:


Todo: fix math error

Level 7 and 8

Melisandra Ventris (NG Human)
Masterwork Full Plate (AC 19)
Fire Resistance 10
Hit Points 63
Str 14 (+2)
Dex 16 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 12 (+1)
Cha 20 (+5)
Weapon Focus: Dagger
Base Attack: +6/+1
Spells Per Day
0 6 = 6
1 6+2 = 8
2 6+1 = 7
3 5+1 = 6
4 4+1 = 4
Spells Known
0 8
1 6
2 5
3 4
4 3
Level 0
Create Water
Cure Minor
Detect Magic
Detect Poison
Guidance
Light
Mending
Purify Food / Drink
Level 1
Bless
Comprehend Language
Cure Light Wounds
Deathwatch
Divine Favor
Sanctuary
Level 2
Aid
Cure Moderate
Delay Poison
Gentle Repose
Make Whole
Level 3
Continual Flame
Create Food/Water
Cure Serious Wounds
Daylight
Level 4
Cure Critical Wounds
Deathward
Freedom of Movement

Located

Most likely, she is either with the adventuring party, or with her father in Stillmound Village.
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DM Information

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credits

image reference
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